







Nominated for Specialty Toy of the Year in 2006, the sky is the limit with this game. Players set up their game board to match the challenge card and then must create a path to the red crate by using the red tipper man to tip over the blue, yellow, and green crates. All without allowing the Red Tipper Man to jump over any crate - or touch the game board. Players must choose each move carefully, because every action influences the next. Learning Skills: Spatial Reasoning, Problem Solving, Strategy Development.
Ages 8 to Adult
Single Player
Features
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Our toy experts have indicated that the TipOver strengthens the following Intelligences:
Children with strong Math-Logical intelligence have the ability to reason deductively and can recognize and manipulate abstract patterns or relationships. Students who have strong problem-solving and reasoning skills will excel in this intelligence.
Children with Spatial intelligence have the ability to create visual-spatial representations and can transfer them mentally or concretely. Students who exhibit this intelligence need a mental or physical "picture" to understand the information being presented.
Children who are strong in the Intrapersonal intelligence have the ability to understand one's own emotions, goals and motivations. These students have good instincts about their strengths and abilities.
WARNING
CHOKING HAZARD - Small Parts. Not for children under 3 years.